![]() Sniper Ghost Warrior can take more than five minutes to load while Lichdom Battle Mage was about half that, just to name a couple. After all, this is one area where CryEngine titles could present problems on consoles. While the scope of the material we have to work with is limited right now, we also took a look at loading times. Please enable JavaScript to use our comparison tools. Hopefully this isn't indicative of performance hiccups with other alpha-heavy scenes elsewhere in the title but as things stand, the Xbox One version features none of the input lag issues found with PS4, making it a little softer to look at but definitely better to play right now. Aside from one bizarre instance where strafing around some potted grass causes lurches down to 20fps, we're good to go. Moving our focus over to Xbox One and we see an almost identical level of consistency and fluidity in the game. The occasional loading hitch pops up from time to time but honestly, it's a rare occurrence with no real impact on the quality of the experience.īy extension, it's safe to say that Prey offers some of the best performance we've seen in a CryEngine console title to date. On PlayStation 4 we ran a large chunk of gameplay through our frame-rate analysis tools and discovered that it holds 30 frames per second nearly 100 per cent of the time. Unlike many CryEngine console titles, Prey turns in a surprisingly stable level of performance. It's an issue we do hope to see resolved because elsewhere, the demo performs nicely. Hopefully this will prove true as in its current form, the game just doesn't feel responsive enough on Sony's platform. The net result is faster/more responsive movement," a NeoGAF post reveals. "To address input lag, the fix within the final release in the game changes the raw input curve on the PS4 controller to be more responsive at the low end, and to tweak responsiveness to the center point on the controller (narrowing the dead zone.). ![]() Thankfully, a staff member from Bethesda received word from the development team that the final PS4 release will not suffer from this problem. Here's John's detailed look at Bethesda's recently released Prey demo, effectively offering access to the first hour of the final game. In comparison, Xbox One version does not suffer from these issues and feels clearly more responsive overall. In the demo build, controller input on PS4 is sluggish and the game feels very unresponsive as a result making it difficult to deal with enemies. Additionally, the demo build offers no PS4 Pro support - something we hope to see sorted out for the final release.Īside from the basic resolution differences, though, the two consoles appear basically identical bar some missing shadows on Xbox One, but the two versions don't quite feel the same right now. As a result, image quality feels mediocre, not helped by lacklustre texture filtering. ![]() There's an aggressive temporal anti-aliasing in use here which does lead to some artefacts along thin edge, while shiny specular elements also exhibit notice artifacting. We have the standard rendering split here - it's 1080p on PlayStation 4 and 900p on Xbox One. It's a game that looks and feels like no other CryEngine title we've seen before, and it looks and runs well on both consoles. To be clear though, Prey's charms lies in its game design and visually it feels a touch dated at times (though remember - we are only looking at the beginning of the game) but it offers very large maps to explore backed up by some solid art design. However, after spending some time with Prey, we came away impressed with how CryEngine is utilised, and the performance delivered here is solid. Generally speaking, we would see beautiful things from the engine running on PC, but the tech didn't seem to scale especially well to the consoles, whether we're talking about PS4 or Xbox One. Evolve worked out fine overall, but other titles have suffered from fluctuating frame-rates, long loading times or both. The revamp also brings with it new technology - specifically CryEngine - a surprising choice bearing in mind the success enjoyed by Bethesda with its own proprietary idTech and Void engines.ĬryEngine is a powerful platform but its history on consoles has not always been especially positive. After development stalled on a sequel to the original game, Prey was rebooted from scratch by Arkane Austin - and what we have here is a new take on the formula made popular by System Shock and BioShock. ![]() Scheduled for release next week, Bethesda recently released a demo version of its new take on Prey, effectively giving you the chance to sample the first hour of the full game.
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